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Skyrim sseedit quick auto clean
Skyrim sseedit quick auto clean












skyrim sseedit quick auto clean

  • #965 - Game master automatically re-added after clean masters removes it (when no masters left).
  • #972 - NPC_ 'Geared Up Weapons' should only show 1 byte.
  • #973 - GetIsID condition with Hazard argument is reported as an error.
  • #974 - xNVSE inline variable declarations comes up as error in error checking.
  • (reported on Discord) - EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF.Įsl extensions don't always force loading as ESL correctly when the module is not ESL flagged.
  • (reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading.
  • (reported on Discord) - Long running operations like filters and scripts can't be aborted.
  • (reported on Discord) - 64 bit version does not handle extended FormID range in FO4 correctly.
  • (reported on Discord) - saving a file without changes could discard previously queued saves for that file, resulting in data loss.īackup changes clean skyrim se sseedit 64 Bit#.
  • (reported on Discord) - loading a masterless file alone can crash 圎dit if it contains references to hardcoded records.
  • (found by developer) - Need to force InternalEdit for AfterSet handlers.
  • #827 - Allow SSEEdit to Minimize during processing.
  • skyrim sseedit quick auto clean

  • #901 - "Unhide all." option in column context menu.
  • #902 - Option to ignore MHDT conflicts when using Very Quick Show Conflicts (use -IgnoreWorldMHDT parameter).
  • Initial support for Enderal Special Edition has been added. XEdit can be renamed to EnderalSEEdit.exe or started with -enderalse as parameter. QuickEditīy starting 圎dit with a -quickedit:somefile.esp parameter, only that file (and it's required masters) will be initially selected in the Module Selection Form. It is possible to list multiple files, e.g. This parameter can be combined with -autoload (see below).
  • #826 - FO4 VMADs with complex script properties still parse incompletely.
  • #864 - subgraph data is incorrectly created/overriden.
  • #888 - Plugins with no masters can't resolve references to hardcoded records.
  • #897 - Assertion Failure when using Referenced By to jump to INFO.
  • #904 - Any mod referred to in INOM and INOA in all present overrides will be added to a mod's master list on override.
  • skyrim sseedit quick auto clean

    #908 - overriding a creature in fo3/fnv mode doesn't properly copy NIFZ and KFFZ sections.īackup changes clean skyrim se sseedit mod#.Backup changes clean skyrim se sseedit mod#.Backup changes clean skyrim se sseedit 64 Bit#.














    Skyrim sseedit quick auto clean